Classes:MaceFX4
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Huge firemace sphere | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | MaceFX4 |
Spawn ID | 153 | Identifier | T_DEATHBALL |
Classes: MaceFX4
The slow and enormous projectile from the powered-up firemace. On any target that isn't protected by either the BOSS or the DONTSQUASH flag or by being a teammate, it actually deals 1000000 damage. If a target escapes thanks to the auto-use of a chaos device or has the INVULNERABLE flag, it deals no damage.
This sphere will bounce forever until it hits a wall or a solid target. On OpenGL source ports, it is possible to aim straight up, so that it may never stop bouncing. However, the sphere will automatically move towards the first possible target it finds withing 640 map units. (The sphere detects by looking whether it can collide with something in any direction, starting with an angle of 0 degree ("east") and increasing counterclockwise by steps of 22.5 degrees. As long as the target isn't dead, it will continue to home in, seeking a new target if the current one dies before it reached it.
DECORATE definition
ACTOR MaceFX4 native { Radius 8 Height 6 Speed 7 Damage 18 Gravity 0.125 Projectile -NOGRAVITY +TELESTOMP +THRUGHOST -NOTELEPORT BounceType "HereticCompat" SeeSound "" Obituary "$OB_MPPMACE" action native A_DeathBallImpact(); States { Spawn: FX02 E 99 Loop Death: FX02 C 4 A_DeathBallImpact FX02 GHIJ 4 Bright Stop } }