|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Pile of mace spheres
|
Actor type
|
Ammo
|
Game
|
(Heretic)
|
DoomEd Number
|
16
|
Class Name
|
MaceHefty
|
Spawn ID
|
36
|
Identifier
|
T_HEFTYMACEAMMO
|
Classes: Inventory→Ammo→MaceAmmo→MaceHefty
Big pile of one hundred mace spheres for the firemace.
ACTOR MaceHefty : MaceAmmo
{
Inventory.PickupMessage "$TXT_AMMOMACE2"
Inventory.Amount 100
States
{
Spawn:
AMM2 A -1
Stop
}
}