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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tomed firemace
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Actor type
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Weapon
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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MacePowered
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Classes: Inventory→Weapon→HereticWeapon→Mace→MacePowered
When the tome of power is activated, the firemace fires a single, slow and huge crushing sphere that will only deal its normal damage to enemies with either the BOSS or the DONTSQUASH flags. Enemies that have the INVULNERABLE flag are unaffected, enemies that have a chaos device will automatically use it to escape, and enemies with the GHOST flag (including from the use of a shadowsphere) will be unaffected as the sphere will pass through them. In all other cases, the sphere deals one million damage, resulting in an instant kill.
ACTOR MacePowered : Mace
{
+WEAPON.POWERED_UP
Weapon.AmmoUse 5
Weapon.AmmoGive 0
Weapon.SisterWeapon "Mace"
Tag "$TAG_MACEP"
action native A_FireMacePL2();
States
{
Fire:
Hold:
MACE B 4
MACE D 4 A_FireMacePL2
MACE B 4
MACE A 8 A_ReFire
Goto Ready
}
}