Classes:MaceSpawner
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Firemace spawn point | |||
---|---|---|---|
Actor type | Map spot | Game | ![]() |
DoomEd Number | 2002 | Class Name | MaceSpawner |
Classes: SpecialSpot→MaceSpawner
Heretic's firemace is not supposed to be placed directly on a map. Instead, it has a 75% chance of appearing at one of the firemace spawn points placed on a map. In deathmatch, the firemace will always appear, but there will still be only one on the map. When weapons respawn, the firemace will reappear at a new spawn point.
This odd behavior is probably explained by the firemace's power when used with the tome of power, as its powered-up projectiles provoke instant death in any non-boss enemy.
DECORATE definition
ACTOR MaceSpawner : SpecialSpot { +NOSECTOR +NOBLOCKMAP States { Spawn: TNT1 A 1 TNT1 A -1 A_SpawnSingleItem("Mace", 64, 64, 0) Stop } }