Classes:MapRevealer

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Map revealer
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name MapRevealer


Classes: InventoryMapRevealer
 →Allmap
 →StrifeMap
 →SuperMap


MapRevealers make the entire automap visible. Essentially this is like Doom's computer map without predefined sprites.


Custom map revealers

Any item that inherits from MapRevealer can always be picked up and will make the entire level visible in the automap. This class doesn't define any properties and only uses the Inventory properties that are related to picking up the item (i.e. pickup message and pickup sound) and the respawn time.

Examples:

ZScript

Class TheMap : MapRevealer 1337
{
  Default
  {
     inventory.pickupsound "misc/p_pkup";
     inventory.pickupmessage "Cool map item!";
     inventory.respawntics 2010;
     +COUNTITEM
  }
  States
  {
  Spawn:
    MMAP A -1 bright;
    stop;
  }
}

DECORATE

actor TheMap : MapRevealer 1337
{
  inventory.pickupsound "misc/p_pkup"
  inventory.pickupmessage "Cool map item!"
  inventory.respawntics 2010
  +COUNTITEM
  states
  {
  Spawn:
    MMAP A -1 bright
    stop
  }
}

MapRevealer definition

ZScript definition

class MapRevealer : Inventory
{
	override bool TryPickup (in out Actor toucher)
	{
		level.allmap = true;
		GoAwayAndDie ();
		return true;
	}
}

DECORATE definition

ACTOR MapRevealer : Inventory native {}