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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Map spot
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Actor type
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Map spot
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Game
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(ZDoom)
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DoomEd Number
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9001
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Class Name
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MapSpot
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Classes: MapSpot
→MapSpotGravity
A map spot is an actor used to identify a particular spot on the map so as to have events happening there. It has pretty much nothing unique to it, it is just a way to place a TID somewhere on a map and any other actor can be used instead if appropriate.
ACTOR MapSpot
{
+NOBLOCKMAP
+NOSECTOR
+NOGRAVITY
+DONTSPLASH
RenderStyle None
CameraHeight 0
}