Classes:Mauler2

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  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
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  4. Definitions for existing actors are put on the wiki for reference purpose only.
Mauler
Actor type Weapon Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name Mauler2


Classes: InventoryWeaponStrifeWeaponMaulerMauler2
This is one of the two types of Mauler in the game Strife, it fires a green projectile which, upon hitting an object, be it a wall or an enemy, releases a wave of smaller green projectiles which disintegrate foes upon contact, but beware, using this weapon drains your health. In Strife1.wad, the sprites are actually named BLST* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR Mauler2 : Mauler
{
  Weapon.SelectionOrder 3300
  Weapon.AmmoUse1 30
  Weapon.AmmoGive1 0
  Weapon.AmmoType1 "EnergyPod"
  Weapon.SisterWeapon "Mauler"
  Tag "$TAG_MAULER2" // "Mauler"

  action native A_FireMauler2Pre();
  action native A_FireMauler2();

  States
  {
  Ready:
    MAUL IJKL 7 A_WeaponReady
    Loop
  Deselect:
    MAUL I 1 A_Lower
    Loop
  Select:
    MAUL I 1 A_Raise
    Loop
  Fire:
    MAUL I 20 A_FireMauler2Pre
    MAUL J 10 A_Light1
    BLSF A 10 Bright A_FireMauler2 // see MaulerTorpedo
    MAUL B 10 Bright A_Light2
    MAUL C 2
    MAUL D 2 A_Light0
    MAUL E 2 A_ReFire
    Goto Ready
  }
}