|  | Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why: This actor is already defined in GZDoom, there's no reason to define it again.In fact, trying to define an actor with the same name will cause an error (because it already exists).If you want to make your own version of this actor, use inheritance.Definitions for existing actors are put on the wiki for reference purpose only.
 | 
| Mauler puff | 
| Actor type | Explosive | Game |  (Strife) | 
| DoomEd Number | None | Class Name | MaulerPuff | 
 
Classes: MaulerPuff
This actor needs a description.
In Strife1.wad, the sprites are actually named SHT2* and are renamed at load-time by ZDoom.
ACTOR MaulerPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +PUFFONACTORS
  RenderStyle Add
  DamageType Disintegrate
  States
  {
  Spawn:
    MPUF AB 5
    POW1 ABCDE 4
    Stop
  }
}