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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Mauler mini-torpedo
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Actor type
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Explosive
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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MaulerTorpedoWave
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Classes: MaulerTorpedoWave
The mauler's alternate mode detonation effect. 80 of these projectiles are launched upon detonation by the mauler's torpedo.
ACTOR MaulerTorpedoWave
{
Speed 35
Radius 13
Height 13
Damage 10
DamageType Disintegrate
Projectile
+STRIFEDAMAGE
MaxStepHeight 4
RenderStyle Add
Obituary "$OB_MPMAULER" // "%o was viciously vaporized by %k."
States
{
Spawn:
TWAV AB 9 Bright
Death:
TWAV C 9 Bright
Stop
}
}