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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name MiniMissile
Conversation ID 99 Puzzle Item ID N/A

Classes: MiniMissile
This actor needs a description. In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.

DECORATE definition

ACTOR MiniMissile
  Speed 20
  Radius 10
  Height 14
  Damage 10
  MaxStepHeight 4
  SeeSound "weapons/minimissile"
  DeathSound "weapons/minimissilehit"
  Obituary "$OB_MPMINIMISSILELAUNCHER" // "%o gulped down %k's missile."
    MICR A 6 Bright A_RocketInFlight
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 0 Bright // State left for savegame compatibility
    SMIS A 5 Bright A_Explode(64, 64, 1, 1)
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright