Classes:MiniMissile
		
		
		
		
		
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  | 
| Mini-missile | |||
|---|---|---|---|
| Actor type | Explosive | Game | |
| DoomEd Number | None | Class Name | MiniMissile | 
| Conversation ID | 99 | Puzzle Item ID | N/A | 
Classes: MiniMissile
This actor needs a description.
In Strife1.wad, the sprites are actually named MISL* and are renamed at load-time by ZDoom.
DECORATE definition
ACTOR MiniMissile
{
  Speed 20
  Radius 10
  Height 14
  Damage 10
  Projectile
  +STRIFEDAMAGE
  MaxStepHeight 4
  SeeSound "weapons/minimissile"
  DeathSound "weapons/minimissilehit"
  Obituary "$OB_MPMINIMISSILELAUNCHER" // "%o gulped down %k's missile."
  States
  {
  Spawn:
    MICR A 6 Bright A_RocketInFlight
    Loop
  Death:
    SMIS A 0 Bright A_SetTranslucent(1, 1)
    SMIS A 0 Bright // State left for savegame compatibility
    SMIS A 5 Bright A_Explode(64, 64, 1, 1)
    SMIS B 5 Bright
    SMIS C 4 Bright
    SMIS DEFG 2 Bright
    Stop
  }
}