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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Weapon Game MiniSkulltagLogoIcon.png (Skulltag)
DoomEd Number 5014 Class Name Minigun
Spawn ID 214 Identifier T_MINIGUN
Center Warning: This class is a Skulltag-specific actor that is not included in ZDoom!

Classes: InventoryWeaponMinigun

The minigun is a rapid fire bullet weapon, even faster than the chaingun, which uses clips for ammo.

DECORATE definition

ACTOR Minigun : Weapon 5014
  SpawnID 214
  Radius 20
  Height 16
  Weapon.AmmoType "Clip" 
  Weapon.AmmoGive 20
  Weapon.AmmoUse 1
  Weapon.Selectionorder 700
  Weapon.Kickback 100
  Weapon.SlotNumber 4 // This line isn't in skulltag.pk3, which instead defines the slot directly in DoomPlayer
  Inventory.PickupMessage "$PICKUP_MINIGUN" // "You got the minigun!"
  Obituary "$OB_MINIGUN" // "%o was drilled by %k's minigun."
  AttackSound "weapons/minigun"
    MNGN A -1
    MNGG A 1 A_WeaponReady
    MNGG A 1 A_Lower
    MNGG A 1 A_Raise 
    MNGG A 0 A_GunFlash
    MNGG A 2 A_FireBullets(5.6, 0, 1, 5, "BulletPuff")
    MNGG B 2 A_FireBullets(5.6, 0, 1, 5, "BulletPuff")
    MNGG A 2 A_ReFire
    MNGG B 2
    MNGG A 4
    MNGG B 4
    MNGG A 8
    MNGG B 8
    Goto Ready 
    MNGF A 3 BRIGHT A_Light1 
    MNGF B 3 BRIGHT A_Light0