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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
New key 5
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name NewKey5
Conversation ID 159, 155, 158 Puzzle Item ID N/A

Classes: InventoryKeyStrifeKeyNewKey5

An unused key.

DECORATE definition

ACTOR NewKey5 : StrifeKey
  Inventory.Icon "I_BLTK"
  Tag "$TAG_NEWKEY5" // "New Key5"
  Inventory.PickupMessage "$TXT_NEWKEY5" // "You picked up the New Key5."
    BLTK A -1