|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Offering chalice
|
Actor type
|
Quest item
|
Game
|
(Strife)
|
DoomEd Number
|
205
|
Class Name
|
OfferingChalice
|
Conversation ID
|
174, 166, 170
|
Puzzle Item ID
|
N/A
|
Classes: Inventory→OfferingChalice
Golden chalice found in MAP01: Sanctuary. Harris wants you to get it for him, but it's a trap and if you do it, you'll probably be shot by a flood of Acolytes and there is no reward for doing it, so not doing it is recommended.
ACTOR OfferingChalice : Inventory
{
+DROPPED
+FLOORCLIP
+INVENTORY.INVBAR
Radius 10
Height 16
Tag "$TAG_OFFERINGCHALICE" // "Offering Chalice"
Inventory.Icon "I_RELC"
Inventory.PickupMessage "$TXT_OFFERINGCHALICE" // "You picked up the Offering Chalice."
Inventory.GiveQuest 2
States
{
Spawn:
RELC A -1
Stop
}
}