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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Oracle key
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Actor type
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Key
|
Game
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(Strife)
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DoomEd Number
|
61
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Class Name
|
OracleKey
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Conversation ID
|
145, 141, 144
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Puzzle Item ID
|
N/A
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Classes: Inventory→Key→StrifeKey→OracleKey
ACTOR OracleKey : StrifeKey
{
Inventory.Icon "I_ORAC"
Tag "$TAG_ORACLEKEY" // "Oracle Key"
Inventory.PickupMessage "$TXT_ORACLEKEY" // "You picked up the Oracle Key."
States
{
Spawn:
ORAC A -1
Stop
}
}