Classes:OraclePass

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Oracle pass
Actor type Key Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name OraclePass
Conversation ID 311, 292, 309 Puzzle Item ID N/A


Classes: InventoryOraclePass

The Oracle pass. While this token serves as a key, it doesn't derive from StrifeKey or even Key.

DECORATE definition

ACTOR OraclePass : Inventory
{
  +INVENTORY.INVBAR
  Inventory.Icon "I_OTOK"
  Inventory.GiveQuest 18
  Inventory.PickupMessage "$TXT_ORACLEPASS" // "You picked up the Oracle Pass."
  Tag "$TAG_ORACLEPASS" // "Oracle Pass"
  States
  {
  Spawn:
    OTOK A -1
    Stop
  }
}