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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Oracle pass
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Actor type
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Key
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
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OraclePass
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Conversation ID
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311, 292, 309
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Puzzle Item ID
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N/A
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Classes: Inventory→OraclePass
The Oracle pass. While this token serves as a key, it doesn't derive from StrifeKey or even Key.
ACTOR OraclePass : Inventory
{
+INVENTORY.INVBAR
Inventory.Icon "I_OTOK"
Inventory.GiveQuest 18
Inventory.PickupMessage "$TXT_ORACLEPASS" // "You picked up the Oracle Pass."
Tag "$TAG_ORACLEPASS" // "Oracle Pass"
States
{
Spawn:
OTOK A -1
Stop
}
}