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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Phasing zorcher
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Actor type
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Weapon
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Game
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(Chex)
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DoomEd Number
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2004
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Class Name
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PhasingZorcher
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Classes:Actor→Inventory→Weapon→DoomWeapon→PlasmaRifle→PhasingZorcher
Chex Quest's equivalent of Doom's Plasma Rifle.
It appears to be a white weapon about the size of its Doom template with large brown cylindrical muzzle and it rapidly fires red Phasing Zorch shots.
ACTOR PhasingZorcher : PlasmaRifle
{
Obituary ""
Inventory.PickupMessage "$GOTPHASINGZORCHER" // "You got the Phasing Zorcher!"
Tag "$TAG_PHASINGZORCHER" // "Phasing Zorcher"
States
{
Fire:
PLSG A 0 A_GunFlash
PLSG A 3 A_FireCustomMissile("PhaseZorchMissile")
PLSG B 20 A_ReFire
Goto Ready
Flash:
PLSF A 0 A_Jump(128, "Flash2")
PLSF A 3 Bright A_Light1
Goto LightDone
Flash2:
PLSF B 3 Bright A_Light1
Goto LightDone
}
}