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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Tomed phoenix rod flame
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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PhoenixFX2
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Classes: PhoenixFX2
The fire thrown by a powered-up phoenix rod. These projectiles have a half chance of freezing the player who shot them for four tics upon impact.
ACTOR PhoenixFX2 native
{
Radius 6
Height 8
Speed 10
Damage 2
DamageType Fire
Projectile
RenderStyle Add
Obituary "$OB_MPPPHOENIXROD"
action native A_FlameEnd();
action native A_FloatPuff();
States
{
Spawn:
FX09 ABABA 2 Bright
FX09 B 2 Bright A_FlameEnd
FX09 CDEF 2 Bright
Stop
Death:
FX09 G 3 Bright
FX09 H 3 Bright A_FloatPuff
FX09 I 4 Bright
FX09 JK 5 Bright
Stop
}
}