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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Tomed phoenix rod flame
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Actor type
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Explosive
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Game
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(Heretic)
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DoomEd Number
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None
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Class Name
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PhoenixFX2
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Classes: PhoenixFX2
The fire thrown by a powered-up phoenix rod. These projectiles have a half chance of freezing the player who shot them for four tics upon impact.
ACTOR PhoenixFX2 native
{
Radius 6
Height 8
Speed 10
Damage 2
DamageType Fire
Projectile
RenderStyle Add
Obituary "$OB_MPPPHOENIXROD"
action native A_FlameEnd();
action native A_FloatPuff();
States
{
Spawn:
FX09 ABABA 2 Bright
FX09 B 2 Bright A_FlameEnd
FX09 CDEF 2 Bright
Stop
Death:
FX09 G 3 Bright
FX09 H 3 Bright A_FloatPuff
FX09 I 4 Bright
FX09 JK 5 Bright
Stop
}
}