Classes:PhosphorousGrenade

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
White phosphorous grenade
Actor type Explosive Game MiniStrifeLogoIcon.png (Strife)
DoomEd Number None Class Name PhosphorousGrenade
Conversation ID 107 Puzzle Item ID N/A


Classes: PhosphorousGrenade
This actor needs a description.

DECORATE definition

ACTOR PhosphorousGrenade
{
  Speed 15
  Radius 13
  Height 13
  Mass 20
  Damage 1
  ReactionTime 40
  Projectile
  -NOGRAVITY
  +STRIFEDAMAGE
  +BOUNCEONACTORS
  +EXPLODEONWATER
  BounceType "Doom"
  MaxStepHeight 4
  BounceFactor 0.5
  BounceCount 2
  SeeSound "weapons/phgrenadeshoot"
  DeathSound "weapons/phgrenadebang"
  Obituary "$OB_MPPHOSPHOROUSGRENADE" // "%o took a flame bath in %k's phosphorous pyre."
  States
  {
  Spawn:
    GRIN AB 3 A_Countdown
    Loop
  Death:
    BNG3 A 2 A_SpawnItemEx("PhosphorousFire")
    Stop
  }
}