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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Phosphorus grenade rounds
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Actor type
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Ammo
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Game
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(Strife)
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DoomEd Number
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153
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Class Name
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PhosphorusGrenadeRounds
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Conversation ID
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178, 171, 175
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Puzzle Item ID
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N/A
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Classes: Inventory→Ammo→PhosphorusGrenadeRounds
A bundle of four phosphorous grenades for Strife's grenade launcher. The second-most dangerous weapon of Strife's arsenal, right after the Sigil, it creates fires that continuously damage anything that comes near.
ACTOR PhosphorusGrenadeRounds : Ammo
{
+FLOORCLIP
Inventory.Amount 4
Inventory.MaxAmount 16
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 32
Inventory.Icon "I_GRN2"
Tag "$TAG_PHGRENADES" // "Phoshorus-Grenade Rounds"
Inventory.PickupMessage "$TXT_PHGRENADES" // "You picked up the Phosphorus-Grenade Rounds."
States
{
Spawn:
GRN2 A -1
Stop
}
}