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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Power crystal pillar
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Actor type
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Decoration
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Game
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(Strife)
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DoomEd Number
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227
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Class Name
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PillarAlienPower
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Conversation ID
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215
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Puzzle Item ID
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N/A
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Classes: PillarAlienPower
A huge pillar containing a power crystal, overgrown by odd alien fungus.
ACTOR PillarAlienPower
{
Radius 24
Height 192
+SOLID
ActiveSound "ambient/alien2"
States
{
Spawn:
APOW A 4 A_LoopActiveSound
Loop
}
}