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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Piston
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Actor type
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Breakable
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Game
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(Strife)
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DoomEd Number
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45
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Class Name
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Piston
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Conversation ID
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123
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Puzzle Item ID
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N/A
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Classes: Piston
This actor needs a description.
ACTOR Piston
{
Health 100
Speed 16
Radius 20
Height 76
Mass 10000000
+SOLID
+SHOOTABLE
+NOBLOOD
+FLOORCLIP
+INCOMBAT
DeathSound "misc/explosion"
States
{
Spawn:
PSTN AB 8
Loop
Death:
PSTN A 4 Bright A_Scream
PSTN B 4 Bright A_NoBlocking
PSTN C 4 Bright A_GiveQuestItem(16)
PSTN D 4 Bright A_Bang4Cloud
PSTN E 4 Bright A_TossGib
PSTN F 4 Bright
PSTN G 4 Bright A_Bang4Cloud
PSTN H 4
PSTN I -1
Stop
}
}