Classes:Pod
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Pod | |||
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Actor type | Hazard | Game | ![]() |
DoomEd Number | 2035 | Class Name | Pod |
Spawn ID | 125 | Identifier | T_POD |
Classes: Pod
A strange fungal growth, floating a few inches over the ground, which explodes when damaged too much. Like Doom's explosive barrels, chain reactions are possible. In places where a PodGenerator is present, new pods will appear spontaneously to replace exploded pods.
DECORATE definition
ACTOR Pod { Health 45 Radius 16 Height 54 PainChance 255 +SOLID +NOBLOOD +SHOOTABLE +DROPOFF +WINDTHRUST +PUSHABLE +SLIDESONWALLS +CANPASS +TELESTOMP +DONTMORPH +NOBLOCKMONST +DONTGIB +OLDRADIUSDMG DeathSound "world/podexplode" PushFactor 0.5 action native A_PodPain(class<Actor> podtype = "PodGoo"); action native A_RemovePod(); States { Spawn: PPOD A 10 Loop Pain: PPOD B 14 A_PodPain Goto Spawn Death: PPOD C 5 Bright A_RemovePod PPOD D 5 Bright A_Scream PPOD E 5 Bright A_Explode PPOD F 10 Bright Stop Grow: PPOD IJKLMNOP 3 Goto Spawn } }