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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Pod
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Actor type
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Hazard
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Game
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(Heretic)
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DoomEd Number
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2035
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Class Name
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Pod
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Spawn ID
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125
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Identifier
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T_POD
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Classes: Pod
A strange fungal growth, floating a few inches over the ground, which explodes when damaged too much. Like Doom's explosive barrels, chain reactions are possible. In places where a PodGenerator is present, new pods will appear spontaneously to replace exploded pods.
ACTOR Pod
{
Health 45
Radius 16
Height 54
PainChance 255
+SOLID
+NOBLOOD
+SHOOTABLE
+DROPOFF
+WINDTHRUST
+PUSHABLE
+SLIDESONWALLS
+CANPASS
+TELESTOMP
+DONTMORPH
+NOBLOCKMONST
+DONTGIB
+OLDRADIUSDMG
DeathSound "world/podexplode"
PushFactor 0.5
action native A_PodPain(class<Actor> podtype = "PodGoo");
action native A_RemovePod();
States
{
Spawn:
PPOD A 10
Loop
Pain:
PPOD B 14 A_PodPain
Goto Spawn
Death:
PPOD C 5 Bright A_RemovePod
PPOD D 5 Bright A_Scream
PPOD E 5 Bright A_Explode
PPOD F 10 Bright
Stop
Grow:
PPOD IJKLMNOP 3
Goto Spawn
}
}