Classes:Pod

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  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
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Pod
Actor type Hazard Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number 2035 Class Name Pod
Spawn ID 125 Identifier T_POD


Classes: Pod
A strange fungal growth, floating a few inches over the ground, which explodes when damaged too much. Like Doom's explosive barrels, chain reactions are possible. In places where a PodGenerator is present, new pods will appear spontaneously to replace exploded pods.

DECORATE definition

ACTOR Pod
{
  Health 45
  Radius 16
  Height 54
  PainChance 255
  +SOLID
  +NOBLOOD
  +SHOOTABLE
  +DROPOFF
  +WINDTHRUST
  +PUSHABLE
  +SLIDESONWALLS
  +CANPASS
  +TELESTOMP
  +DONTMORPH
  +NOBLOCKMONST
  +DONTGIB
  +OLDRADIUSDMG
  DeathSound "world/podexplode"
  PushFactor 0.5

  action native A_PodPain(class<Actor> podtype = "PodGoo");
  action native A_RemovePod();

  States
  {
  Spawn:
    PPOD A 10
    Loop
  Pain:
    PPOD B 14 A_PodPain
    Goto Spawn
  Death:
    PPOD C 5 Bright A_RemovePod
    PPOD D 5 Bright A_Scream
    PPOD E 5 Bright A_Explode
    PPOD F 10 Bright
    Stop
  Grow:
    PPOD IJKLMNOP 3
    Goto Spawn
  }
}