Classes:PorkFX

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Porkalator shot
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name PorkFX
Spawn ID 40 Identifier T_MORPHBLAST


Classes: MorphProjectilePorkFX

Player or enemy hit by this projectile (or inherited actor) is morphed to PigPlayer (for players) or to Pig (for monsters). In Hexen.wad, the sprites are actually named EGGM* and are renamed at load-time by ZDoom.


DECORATE definition

ACTOR PorkFX : MorphProjectile
{
  Radius 8
  Height 8
  Speed 18
  MorphProjectile.PlayerClass "PigPlayer"
  MorphProjectile.MonsterClass "Pig"
  MorphProjectile.MorphStyle MRF_UNDOBYTOMEOFPOWER|MRF_UNDOBYCHAOSDEVICE
  States
  {
  Spawn:
    PRKM ABCDE 4
    Loop
  Death:
    FHFX IJKL 3 Bright
    Stop
  }
}