Classes:Pottery1
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
|
| Tall pottery | |||
|---|---|---|---|
| Actor type | Breakable | Game | |
| DoomEd Number | 104 | Class Name | Pottery1 |
Classes: Pottery1
→Pottery2
→Pottery3
A pottery that can be broken. It may contain something in it, which is spawned when A_PotteryExplode is called.
DECORATE definition
ACTOR Pottery1 native
{
Health 15
Speed 10
Height 32
+SOLID
+SHOOTABLE
+NOBLOOD
+DROPOFF
+SLIDESONWALLS
+PUSHABLE
+TELESTOMP
+CANPASS
+NOICEDEATH
action native A_PotteryExplode();
States
{
Spawn:
POT1 A -1
Loop
Death:
POT1 A 0 A_PotteryExplode
Stop
}
}