Classes:Pottery1
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Tall pottery | |||
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Actor type | Breakable | Game | ![]() |
DoomEd Number | 104 | Class Name | Pottery1 |
Classes: Pottery1
→Pottery2
→Pottery3
A pottery that can be broken. It may contain something in it, which is spawned when A_PotteryExplode is called.
DECORATE definition
ACTOR Pottery1 native { Health 15 Speed 10 Height 32 +SOLID +SHOOTABLE +NOBLOOD +DROPOFF +SLIDESONWALLS +PUSHABLE +TELESTOMP +CANPASS +NOICEDEATH action native A_PotteryExplode(); States { Spawn: POT1 A -1 Loop Death: POT1 A 0 A_PotteryExplode Stop } }