Classes:PowerShadow

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Shadow power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerShadow


Classes: ActorInventoryPowerupPowerInvisibilityPowerShadow

PowerShadow is a subtype of PowerInvisibility. It works the same way, but it adds the Inventory.HUBPOWER flag (which means it won't be taken away when travelling between levels inside a hub) and sets Powerup.Mode to "Cumulative", which means receiving more powerups of the same type will extend its duration rather than reset it to default max value.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class PowerShadow : PowerInvisibility
{
	Default
	{
		+INVENTORY.HUBPOWER
		Powerup.Duration -55;
		Powerup.Strength 75;
		Powerup.Mode "Cumulative";
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR PowerShadow : PowerInvisibility
{
  +INVENTORY.HUBPOWER
  Powerup.Duration -55
  Powerup.Strength 75
  Powerup.Mode "Cumulative"
}