Classes:PowerSpeed

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Super speed power
Actor type Power Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name PowerSpeed


Classes: InventoryPowerupPowerSpeed
PowerSpeed is an internal class. An item of this class is placed in the player's inventory while the Speed powerup is effective. During the time this effect is active, the player will be given a multiplier to their movement rate, by a factor of the Speed property. This powerup affects players only.

While moving, with a velocity higher than 12, a speed trail effect is created at the player's position. This effect is not visible while in first-person view.

Like all other powerups, items of this class are never used directly. Instead you have to create a new item that inherits from PowerupGiver to give it to the player.

The PowerSpeed base class defines the following properties which are available to all subclasses:

  • PowerSpeed.NoTrail value
If set to 1, it disables the speed trail effect that is created while the player is moving.
Default is 0.

It also defines the following flags:

  • POWERSPEED.NOTRAIL
If set, it disables the speed trail effect that is created while the player is moving.

DECORATE definition

ACTOR PowerSpeed : Powerup native
{
  Powerup.Duration -45
  Speed 1.5
  Inventory.Icon "SPBOOT0"
  +INVENTORY.NOTELEPORTFREEZE
}