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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Prison pass
Actor type Key Game MiniStrifeLogoIcon.png
DoomEd Number None Class Name PrisonPass
Conversation ID 304, 286, 303 Puzzle Item ID N/A

Classes: InventoryKeyPrisonPass Picking up this actor opens door 223.

DECORATE definition

ACTOR PrisonPass : Key native
  Inventory.Icon "I_TOKN"
  Tag "$TAG_PRISONPASS" // "Prison Pass"
  Inventory.PickupMessage "$TXT_PRISONPASS" // "You picked up the Prison pass."
    TOKN A -1