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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Blade
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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ProjectileBlade
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Spawn ID
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64
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Identifier
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T_BLADE
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Classes: ProjectileBlade
This actor needs a description.
ACTOR ProjectileBlade
{
Speed 6
Radius 6
Height 6
Damage 3
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+MISSILE
+NOTELEPORT
States
{
Spawn:
BLAD A -1
Stop
Death:
BLAD A 1
Stop
}
}