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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Spiked gauntlets' puff
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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PunchPuff
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Classes: PunchPuff
The puff spawned when the fighter's fist strikes a hittable object or wall.
ACTOR PunchPuff
{
+NOBLOCKMAP
+NOGRAVITY
+PUFFONACTORS
RenderStyle Translucent
Alpha 0.6
SeeSound "FighterPunchHitThing"
AttackSound "FighterPunchHitWall"
ActiveSound "FighterPunchMiss"
VSpeed 1
States
{
Spawn:
FHFX STUVW 4
Stop
}
}