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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Flame mask
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Actor type
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Puzzle item
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Game
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(Hexen)
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DoomEd Number
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9014
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Class Name
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PuzzFlameMask
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Conversation ID
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N/A
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Puzzle Item ID
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9
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Classes: Inventory→PuzzleItem→PuzzFlameMask
This actor needs a description.
ACTOR PuzzFlameMask : PuzzleItem
{
PuzzleItem.Number 9
Inventory.Icon ARTISKL2
Inventory.PickupMessage "$TXT_ARTIPUZZSKULL2" // "FLAME MASK"
Tag "$TAG_ARTIPUZZSKULL2"
States
{
Spawn:
ASK2 A -1
Stop
}
}