|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Yorick's skull
|
Actor type
|
Puzzle item
|
Game
|
(Hexen)
|
DoomEd Number
|
9002
|
Class Name
|
PuzzSkull
|
Spawn ID
|
76
|
Identifier
|
T_PUZZSKULL
|
Conversation ID
|
N/A
|
Puzzle Item ID
|
0
|
Classes: Inventory→PuzzleItem→PuzzSkull
Yorick's skull. After obtaining this artifact, the player must find the headless statue onto which it fits.
ACTOR PuzzSkull : PuzzleItem
{
PuzzleItem.Number 0
Inventory.Icon ARTISKLL
Inventory.PickupMessage "$TXT_ARTIPUZZSKULL" // "YORICK'S SKULL"
Tag "$TAG_ARTIPUZZSKULL"
States
{
Spawn:
ASKU A -1
Stop
}
}