Classes:RainTracker

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Tomed hellstaff rain tracker
Actor type Internal Game MiniHereticLogoIcon.png (Heretic)
DoomEd Number None Class Name RainTracker


Classes: InventoryRainTracker
This stateless inventory actor keeps pointers to up to two hellstaff rains for a player. If a third is created, it ensures that the oldest disappears. The relevant code cannot be transcribed in DECORATE and is mostly handled by the projectile's A_AddPlayerRain native action.

DECORATE definition

ACTOR RainTracker : Inventory native
{
  +INVENTORY.UNDROPPABLE
}