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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed hellstaff rain tracker
Actor type Internal Game MiniHereticLogoIcon.png
DoomEd Number None Class Name RainTracker

Classes: InventoryRainTracker
This stateless inventory actor keeps pointers to up to two hellstaff rains for a player. If a third is created, it ensures that the oldest disappears. The relevant code cannot be transcribed in DECORATE and is mostly handled by the projectile's A_AddPlayerRain native action.

DECORATE definition

ACTOR RainTracker : Inventory native