Classes:RaiseAlarm
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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
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Raise alarm | |||
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Actor type | Token | Game | ![]() |
DoomEd Number | None | Class Name | RaiseAlarm |
Conversation ID | 301, 283, 300 | Puzzle Item ID | N/A |
Classes: Inventory→DummyStrifeItem→RaiseAlarm
This is a dummy Strife item that is sometimes given to the player during conversations if he responds using the "incorrect" answer. When this item is in the inventory, all monsters surrounding the player are alerted and start attacking.
DECORATE definition
ACTOR RaiseAlarm : DummyStrifeItem native { Tag "$TAG_ALARM" // "Alarm" }