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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Monster Game MiniStrifeLogoIcon.png
DoomEd Number 85 Class Name RatBuddy
Conversation ID 202, 196, 200 Puzzle Item ID N/A

Classes: RatBuddy
A harmless and invulnerable (because not shootable) rat that follows the player around. Mildly annoying.

DECORATE definition

ACTOR RatBuddy
  Health 5
  Speed 13
  Radius 10
  Height 16
  MinMissileChance 150
  MaxStepHeight 16
  MaxDropoffHeight 32
  Tag "$TAG_RATBUDDY" // "rat buddy"
  SeeSound "rat/sight"
  DeathSound "rat/death"
  ActiveSound "rat/active"
    RATT A 10 A_Look
    RATT AABB 4 A_Chase
    RATT A 8 A_Wander
    RATT B 4 A_Wander
    Goto See
    MEAT Q 700