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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Red crystal key
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Actor type
|
Key
|
Game
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(Strife)
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DoomEd Number
|
192
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Class Name
|
RedCrystalKey
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Conversation ID
|
150, 146, 149
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Puzzle Item ID
|
N/A
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Classes: Inventory→Key→StrifeKey→RedCrystalKey
ACTOR RedCrystalKey : StrifeKey
{
Inventory.Icon "I_RCRY"
Tag "$TAG_REDCRYSTALKEY" // "Red Crystal Key"
Inventory.PickupMessage "$TXT_REDCRYSTAL" // "You picked up the Red Crystal Key."
States
{
Spawn:
RCRY A -1 Bright
Stop
}
}