Classes:RedSkull

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Red skull key
Actor type Key Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 38 Class Name RedSkull
Spawn ID 89 Identifier T_REDSKULLKEY


Classes: InventoryKeyDoomKeyRedSkull


Red skull key.


ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RedSkull : DoomKey
{
	Default
	{
		Inventory.Pickupmessage "$GOTREDSKUL";
		Inventory.Icon "STKEYS5";
	}
	States
	{
	Spawn:
		RSKU A 10;
		RSKU B 10 bright;
		loop;
	}
}

DECORATE definition

ACTOR RedSkull : DoomKey
{
  Inventory.PickupMessage "$GOTREDSKUL"
  Inventory.Icon "STKEYS5"
  States
  {
  Spawn:
    RSKU A 10
    RSKU B 10 Bright
    Loop
  }
}