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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Red skull key
|
Actor type
|
Key
|
Game
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(Doom)
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DoomEd Number
|
38
|
Class Name
|
RedSkull
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Spawn ID
|
89
|
Identifier
|
T_REDSKULLKEY
|
Classes: Inventory→Key→DoomKey→RedSkull
Red skull key.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class RedSkull : DoomKey
{
Default
{
Inventory.Pickupmessage "$GOTREDSKUL";
Inventory.Icon "STKEYS5";
}
States
{
Spawn:
RSKU A 10;
RSKU B 10 bright;
loop;
}
}
ACTOR RedSkull : DoomKey
{
Inventory.PickupMessage "$GOTREDSKUL"
Inventory.Icon "STKEYS5"
States
{
Spawn:
RSKU A 10
RSKU B 10 Bright
Loop
}
}