|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Revenant homing missile trail
|
Actor type
|
Explosive
|
Game
|
(Doom2)
|
DoomEd Number
|
None
|
Class Name
|
RevenantTracerSmoke
|
Classes: RevenantTracerSmoke
The trail of smoke left by a Revenant Tracer. This is almost the same as a Bullet Puff. Remember that the trail is only displayed when the Revenant's Seeker is currently targeting an actor.
|
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
|
class RevenantTracerSmoke : Actor
{
Default
{
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
+ZDOOMTRANS
RenderStyle "Translucent";
Alpha 0.5;
}
States
{
Spawn:
PUFF ABABC 4;
Stop;
}
}
|
Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
|
ACTOR RevenantTracerSmoke
{
+NOBLOCKMAP
+NOGRAVITY
+NOTELEPORT
RenderStyle Translucent
Alpha 0.5
States
{
Spawn:
PUFF ABABC 4
Stop
}
}