Classes:RevenantTracerSmoke

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Revenant homing missile trail
Actor type Explosive Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name RevenantTracerSmoke


Classes: RevenantTracerSmoke


The trail of smoke left by a Revenant Tracer. This is almost the same as a Bullet Puff. Remember that the trail is only displayed when the Revenant's Seeker is currently targeting an actor.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RevenantTracerSmoke : Actor
{
	Default
	{
		+NOBLOCKMAP
		+NOGRAVITY
		+NOTELEPORT
		+ZDOOMTRANS
		RenderStyle "Translucent";
		Alpha 0.5;
	}
	States
	{	
	Spawn:
		PUFF ABABC 4;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR RevenantTracerSmoke
{
  +NOBLOCKMAP
  +NOGRAVITY
  +NOTELEPORT
  RenderStyle Translucent 
  Alpha 0.5
  States
  {	
  Spawn:
    PUFF ABABC 4
    Stop
  }
}