Classes:RevenantTracerSmoke

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Revenant homing missile trail
Actor type Explosive Game MiniDoom2LogoIcon.png (Doom2)
DoomEd Number None Class Name RevenantTracerSmoke


Classes: RevenantTracerSmoke


The trail of smoke left by a Revenant Tracer. This is almost the same as a Bullet Puff. Remember that the trail is only displayed when the Revenant's Seeker is currently targeting an actor.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RevenantTracerSmoke : Actor
{
	Default
	{
		+NOBLOCKMAP
		+NOGRAVITY
		+NOTELEPORT
		+ZDOOMTRANS
		RenderStyle "Translucent";
		Alpha 0.5;
	}
	States
	{	
	Spawn:
		PUFF ABABC 4;
		Stop;
	}
}

DECORATE definition

Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above.
ACTOR RevenantTracerSmoke
{
  +NOBLOCKMAP
  +NOGRAVITY
  +NOTELEPORT
  RenderStyle Translucent 
  Alpha 0.5
  States
  {	
  Spawn:
    PUFF ABABC 4
    Stop
  }
}