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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Ripper ball
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Actor type
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Explosive
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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RipperBall
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Spawn ID
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53
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Identifier
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T_RIPPERBALL
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Classes: RipperBall
This actor needs a description.
ACTOR RipperBall
{
Speed 6
Radius 8
Damage 2
+NOBLOCKMAP
+NOGRAVITY
+DROPOFF
+MISSILE
+NOTELEPORT
+RIPPER
States
{
Spawn:
RIPP ABC 3
Loop
Death:
CFCF Q 4 Bright
CFCF R 3 Bright
CFCF S 4 Bright
CFCF T 3 Bright
CFCF U 4 Bright
CFCF V 3 Bright
CFCF W 4 Bright
CFCF X 3 Bright
CFCF Y 4 Bright
CFCF Z 3 Bright
Stop
}
}