Classes:RipperBall

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Ripper ball
Actor type Explosive Game MiniHexenLogoIcon.png (Hexen)
DoomEd Number None Class Name RipperBall
Spawn ID 53 Identifier T_RIPPERBALL


Classes: RipperBall
This actor needs a description.

DECORATE definition

ACTOR RipperBall
{
  Speed 6
  Radius 8
  Damage 2
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  +RIPPER
  States
  {
  Spawn:
    RIPP ABC 3
    Loop
  Death:
    CFCF Q 4 Bright
    CFCF R 3 Bright
    CFCF S 4 Bright
    CFCF T 3 Bright
    CFCF U 4 Bright
    CFCF V 3 Bright
    CFCF W 4 Bright
    CFCF X 3 Bright
    CFCF Y 4 Bright
    CFCF Z 3 Bright
    Stop
  }
}