Classes:RipperBall

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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ripper ball
Actor type Explosive Game MiniHexenLogoIcon.png
DoomEd Number None Class Name RipperBall
Spawn ID 53 Identifier T_RIPPERBALL


Classes: RipperBall
This actor needs a description.

DECORATE definition

ACTOR RipperBall
{
  Speed 6
  Radius 8
  Damage 2
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +MISSILE
  +NOTELEPORT
  +RIPPER
  States
  {
  Spawn:
    RIPP ABC 3
    Loop
  Death:
    CFCF Q 4 Bright
    CFCF R 3 Bright
    CFCF S 4 Bright
    CFCF T 3 Bright
    CFCF U 4 Bright
    CFCF V 3 Bright
    CFCF W 4 Bright
    CFCF X 3 Bright
    CFCF Y 4 Bright
    CFCF Z 3 Bright
    Stop
  }
}