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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Actor type Ammo Game MiniDoomLogoIcon.png
DoomEd Number 2010 Class Name RocketAmmo
Spawn ID 140 Identifier T_ROCKETAMMO

Classes: InventoryAmmoRocketAmmo

Ammunition used by the player's rocket launcher in Doom.

DECORATE definition

ACTOR RocketAmmo : Ammo
  Inventory.PickupMessage "$GOTROCKET" // "Picked up a rocket."
  Inventory.Amount 1
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 1
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "ROCKA0"
    ROCK A -1