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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Rocket
|
Actor type
|
Ammo
|
Game
|
(Doom)
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DoomEd Number
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2010
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Class Name
|
RocketAmmo
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Spawn ID
|
140
|
Identifier
|
T_ROCKETAMMO
|
Classes: Inventory→Ammo→RocketAmmo
→RocketBox
Ammunition used by the player's rocket launcher in Doom.
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Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
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class RocketAmmo : Ammo
{
Default
{
Inventory.PickupMessage "$GOTROCKET";
Inventory.Amount 1;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 1;
Ammo.BackpackMaxAmount 100;
Inventory.Icon "ROCKA0";
Tag "$AMMO_ROCKETS";
}
States
{
Spawn:
ROCK A -1;
Stop;
}
}
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Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
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ACTOR RocketAmmo : Ammo
{
Inventory.PickupMessage "$GOTROCKET" // "Picked up a rocket."
Inventory.Amount 1
Inventory.MaxAmount 50
Ammo.BackpackAmount 1
Ammo.BackpackMaxAmount 100
Inventory.Icon "ROCKA0"
States
{
Spawn:
ROCK A -1
Stop
}
}