Classes:RocketAmmo

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Rocket
Actor type Ammo Game MiniDoomLogoIcon.png (Doom)
DoomEd Number 2010 Class Name RocketAmmo
Spawn ID 140 Identifier T_ROCKETAMMO


Classes: InventoryAmmoRocketAmmo
 →RocketBox

Ammunition used by the player's rocket launcher in Doom.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class RocketAmmo : Ammo
{
	Default
	{
		Inventory.PickupMessage "$GOTROCKET";
		Inventory.Amount 1;
		Inventory.MaxAmount 50;
		Ammo.BackpackAmount 1;
		Ammo.BackpackMaxAmount 100;
		Inventory.Icon "ROCKA0";
		Tag "$AMMO_ROCKETS";
	}
	States
	{
	Spawn:
		ROCK A -1;
		Stop;
	}
}

DECORATE definition

Nuvolabomb.png Warning: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR RocketAmmo : Ammo
{
  Inventory.PickupMessage "$GOTROCKET" // "Picked up a rocket."
  Inventory.Amount 1
  Inventory.MaxAmount 50
  Ammo.BackpackAmount 1
  Ammo.BackpackMaxAmount 100
  Inventory.Icon "ROCKA0"
  States
  {
  Spawn:
    ROCK A -1
    Stop
  }
}