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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Rocket box
Actor type Ammo Game MiniDoomLogoIcon.png
DoomEd Number 2046 Class Name RocketBox
Spawn ID 141 Identifier T_ROCKETBOX

Classes: InventoryAmmoRocketAmmoRocketBox

A box containing five rockets.

DECORATE definition

ACTOR RocketBox : RocketAmmo
  Inventory.PickupMessage "$GOTROCKBOX" // "Picked up a box of rockets."
  Inventory.Amount 5
    BROK A -1