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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Rocket box
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Actor type
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Ammo
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Game
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(Doom)
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DoomEd Number
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2046
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Class Name
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RocketBox
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Spawn ID
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141
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Identifier
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T_ROCKETBOX
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Classes: Inventory→Ammo→RocketAmmo→RocketBox
A box containing five rockets.
ACTOR RocketBox : RocketAmmo
{
Inventory.PickupMessage "$GOTROCKBOX" // "Picked up a box of rockets."
Inventory.Amount 5
States
{
Spawn:
BROK A -1
Stop
}
}