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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Rocket smoke trail
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Actor type
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SFX
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Game
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(ZDoom)
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DoomEd Number
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None
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Class Name
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RocketSmokeTrail
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Classes: RocketSmokeTrail
A puff of smoke used by Doom's rocket projectile. Automatically spawned every four tics by any actor which has the ROCKETTRAIL flag set.
ACTOR RocketSmokeTrail
{
RenderStyle Translucent
Alpha 0.4
VSpeed 1
+NOBLOCKMAP
+NOCLIP
+NOGRAVITY
+DONTSPLASH
+NOTELEPORT
States
{
Spawn:
RSMK ABCDE 5
Stop
}
}