Classes:ScoreItem

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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Score item
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name ScoreItem


Classes: InventoryScoreItem
 →EvilSceptre
 →UnholyBible

A score item is a simple item that, when picked up, add its amount property to the player's score property and is destroyed. The item does not actually go into the player's inventory.

The score property is not used for anything by default. It is left to modders to do something with it if so they want. However, score items can be used to make items that count for the "level completed" tally without having any other effect, similar to the bonus items in the press-release beta version of Doom.

ZScript definition

Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub.
class ScoreItem : Inventory
{
	Default
	{
		Height 10;
		+COUNTITEM
		Inventory.Amount 1;
		+Inventory.ALWAYSPICKUP
	}
	
	override bool TryPickup (in out Actor toucher)
	{
		toucher.Score += Amount;
		GoAwayAndDie();
		return true;
	}
}

DECORATE definition

Note: This is legacy code, kept for archival purposes only. DECORATE is deprecated in GZDoom and is completely superseded by ZScript. GZDoom internally uses the ZScript definition above.
ACTOR ScoreItem : Inventory native
{
  Height 10
  +COUNTITEM
  Inventory.Amount 1
  +INVENTORY.ALWAYSPICKUP
}