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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Sector Action: "Eyes Go Above Surface"
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9992 Class Name SecActEyesSurface

Classes: SectorActionSecActEyesSurface

This is a Transfer_Heights-specific thing that triggers its special when a player's viewpoint go above the fake floor of the sector it is in.

See also: Thing executed specials

DECORATE definition

ACTOR SecActEyesSurface : SectorAction native {}