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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do NOT need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it will cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
Sector Action: "Actor Hits Fake Floor"
Actor type Map spot Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number 9989 Class Name SecActHitFakeFloor

Classes: SectorActionSecActHitFakeFloor

This is a ZDoom-specific thing that triggers its special when an actor hits the fake floor of the sector it is present in. The following actor flags, if set, control the trigger-ability of the thing:

See also: Thing executed specials

DECORATE definition

ACTOR SecActHitFakeFloor : SectorAction native {}