Classes:SectorAction

From ZDoom Wiki
Jump to navigation Jump to search
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
  1. This actor is already defined in GZDoom, there's no reason to define it again.
  2. In fact, trying to define an actor with the same name will cause an error (because it already exists).
  3. If you want to make your own version of this actor, use inheritance.
  4. Definitions for existing actors are put on the wiki for reference purpose only.
Sector action
Actor type Internal Game MiniZDoomLogoIcon.png (ZDoom)
DoomEd Number None Class Name SectorAction


Classes: ActorSectorAction
 →MusicChanger
 →SecActEnter
 →SecActExit
 →SecActEyesAboveC
 →SecActEyesBelowC
 →SecActEyesDive
 →SecActEyesSurface
 →SecActHitCeil
 →SecActHitFakeFloor
 →SecActHitFloor
 →SecActUse
 →SecActUseWall

Base class for all sector action classes. This thing is not used directly, instead one of its derived classes is used.

See also: Thing executed specials

DECORATE definition

ACTOR SectorAction native
{
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +DONTSPLASH
}