|
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|
Sector silencer
|
Actor type
|
Map spot
|
Game
|
(ZDoom)
|
DoomEd Number
|
9082
|
Class Name
|
SectorSilencer
|
Classes: SectorSilencer
A sector silencer makes the sector it is in silent. No game world sound can be emitted from nor heard within the sector.
ACTOR SectorSilencer native
{
+NOBLOCKMAP
+NOGRAVITY
+DONTSPLASH
RenderStyle None
}