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Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
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Security key
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Actor type
|
Key
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Game
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(Strife)
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DoomEd Number
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None
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Class Name
|
SecurityKey
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Conversation ID
|
154, 150, 153
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Puzzle Item ID
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N/A
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Classes: Inventory→Key→StrifeKey→SecurityKey
ACTOR SecurityKey : StrifeKey
{
Inventory.Icon "I_SECK"
Tag "$TAG_SECURITYKEY" // "Security Key"
Inventory.PickupMessage "$TXT_SECURITYKEY" // "You picked up the Security Key."
States
{
Spawn:
SECK A -1
Stop
}
}