||Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
- You do not need to copy that actor, since it is already defined.
- In fact, it's not just useless, it's actually harmful as it can cause problems.
- If you want to modify it, or use a modified version, using inheritance is the way to go.
- The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
- There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
|Stalker slime ball
The slimy green ball of acid thrown by a stalker leader. It makes a "whissing" sound while it travels along.
SSFX A 0
SSFX A 3 Bright A_PlaySoundEx("SerpentFXContinuous", "Body", 1)
SSFX BAB 3 Bright
SSFX C 4 Bright A_StopSoundEx("Body")
SSFX DEFGH 4 Bright