|
Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
|
Stalker arm
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Actor type
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Gibs
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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SerpentGib2
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Classes: SerpentGib1→SerpentGib2
A stalker or a stalker leader arm. It is spawned when gibbed.
ACTOR SerpentGib2 : SerpentGib1
{
States
{
Spawn:
SSXD R 6
SSXD R 6 A_FloatGib
SSXD RR 8 A_FloatGib
SSXD RR 12 A_FloatGib
SSXD R 232 A_DelayGib
SSXD RR 12 A_SinkGib
SSXD RRR 8 A_SinkGib
Stop
}
}