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Note: Wait! Stop! You do not need to copy this actor's code into your project! Here's why:
- This actor is already defined in GZDoom, there's no reason to define it again.
- In fact, trying to define an actor with the same name will cause an error (because it already exists).
- If you want to make your own version of this actor, use inheritance.
- Definitions for existing actors are put on the wiki for reference purpose only.
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Stalker head
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Actor type
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Gibs
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Game
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(Hexen)
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DoomEd Number
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None
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Class Name
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SerpentHead
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Classes: SerpentHead
The head of a stalker or a stalker leader. It is spawned when gibbed.
ACTOR SerpentHead
{
Radius 5
Height 10
Gravity 0.125
+NOBLOCKMAP
action native A_SerpentHeadCheck();
States
{
Spawn:
SSXD IJKLMNOP 4 A_SerpentHeadCheck
Loop
Death:
SSXD S -1
Loop
}
}